Hidden Crafting Stations

Hidden crafting stations are scattered throughout the world and are the only stations where you can apply set bonuses to items. The set bonuses vary from station to station and require you to have learned 2-8 traits on that type of item before you can craft it with the bonus. There are 15 crafting stations per faction, but each faction shares the same bonuses. There are also a number of shared stations that require 8 traits learned.

Note: Updated for patch 2.1 (August 5, 2015) All the stats here are from the VR14 armor sets. Stats in bold change with your character’s level.

  
FactionZoneAreaSet BonusEffect# of Traits
Aldmeri DominionAuridonBeacon FallsAshen Grip(2) Adds 235 Maximum Health
(3) Adds 28 Weapon Damage
(4) Adds 152 Weapon Critical
(5) Ashen Grip - 10% chance to breathe fire for 247 Flame Damage on melee hits. This effect can occur once every 4 seconds.
2
Daggerfall CovenantGlenumbraPar MolagAshen Grip(2) Adds 235 Maximum Health
(3) Adds 28 Weapon Damage
(4) Adds 152 Weapon Critical
(5) Ashen Grip - 10% chance to breathe fire for 247 Flame Damage on melee hits. This effect can occur once every 4 seconds.
2
Ebonheart PactStonefallsMagmaflow OverlookAshen Grip(2) Adds 235 Maximum Health
(3) Adds 28 Weapon Damage
(4) Adds 152 Weapon Critical
(5) Ashen Grip - 10% chance to breathe fire for 247 Flame Damage on melee hits. This effect can occur once every 4 seconds.
2
Aldmeri DominionAuridonEastshore Islets CampDeath’s Wind(2) Adds 45 Physical Resistance
(3) Adds 24 Maximum Health
(4) Adds 24 Maximum Health
(5) Death's Wind - If struck by a melee attack while below 35% Health, nearby enemies are knocked back and stunned for 4 seconds. This effect can only happen once every 30 seconds.
2
Daggerfall CovenantGlenumbraChill HouseDeath’s Wind(2) Adds 45 Physical Resistance
(3) Adds 24 Maximum Health
(4) Adds 24 Maximum Health
(5) Death's Wind - If struck by a melee attack while below 35% Health, nearby enemies are knocked back and stunned for 4 seconds. This effect can only happen once every 30 seconds.
2
Ebonheart PactStonefallsArmature’s UpheavalDeath’s Wind(2) Adds 45 Physical Resistance
(3) Adds 24 Maximum Health
(4) Adds 24 Maximum Health
(5) Death's Wind - If struck by a melee attack while below 35% Health, nearby enemies are knocked back and stunned for 4 seconds. This effect can only happen once every 30 seconds.
2
Aldmeri DominionAuridonHightide KeepNight’s Silence(2) Adds 213 Maxmimum Stamina
(3) Adds 28 Stamina Recovery
(4) Adds 152 Weapon Critical
(5) Night's Silence - Ignore Movement Speed penalty while Stealthing.
2
Daggerfall CovenantGlenumbraMesanthano’s TowerNight’s Silence(2) Adds 213 Maxmimum Stamina
(3) Adds 28 Stamina Recovery
(4) Adds 152 Weapon Critical
(5) Night's Silence - Ignore Movement Speed penalty while Stealthing.
2
Ebonheart PactStonefallsSteamfront CavernNight’s Silence(2) Adds 213 Maxmimum Stamina
(3) Adds 28 Stamina Recovery
(4) Adds 152 Weapon Critical
(5) Night's Silence - Ignore Movement Speed penalty while Stealthing.
2
Aldmeri DominionGrahtwoodTemple of the EightSeducer(2) Adds 28 Magicka Recovery
(3) Adds 213 Maximum Magicka
(4) Adds 28 Magicka Recovery
(5) Armor of the Seducer - Reduce the Magick cost of abilities by 8%.
3
Daggerfall CovenantStormhavenFisherman’s IslandSeducer(2) Adds 28 Magicka Recovery
(3) Adds 213 Maximum Magicka
(4) Adds 28 Magicka Recovery
(5) Armor of the Seducer - Reduce the Magick cost of abilities by 8%.
3
Ebonheart PactDeshaanBerezan’s MineSeducer(2) Adds 28 Magicka Recovery
(3) Adds 213 Maximum Magicka
(4) Adds 28 Magicka Recovery
(5) Armor of the Seducer - Reduce the Magick cost of abilities by 8%.
3
Aldmeri DominionGrahtwoodFisherman’s IsleTorug’s Pact(2) Adds 28 Spell Damage
(3) Adds 235 Maximum Health
(4) Adds 427 Spell Resistance
(5) Torug's Pact - Reduce weapon enchantment's internal cooldown by 1 second. Increases enchantment potency by 30%.
3
Daggerfall CovenantStormhavenHammerdeath WorkshopTorug’s Pact(2) Adds 28 Spell Damage
(3) Adds 235 Maximum Health
(4) Adds 427 Spell Resistance
(5) Torug's Pact - Reduce weapon enchantment's internal cooldown by 1 second. Increases enchantment potency by 30%.
3
Ebonheart PactDeshaanLake Hlaalu RetreatTorug’s Pact(2) Adds 28 Spell Damage
(3) Adds 235 Maximum Health
(4) Adds 427 Spell Resistance
(5) Torug's Pact - Reduce weapon enchantment's internal cooldown by 1 second. Increases enchantment potency by 30%.
3
Aldmeri DominionGrahtwoodVineshade LodgeTwilight’s Embrace(2) Adds 235 Maximum Health
(3) Adds 152 Spell Critical
(4) Adds 28 Spell Damage
(5) Twilight's Embrace - When you are healed, gain 10% additional healing.
3
Daggerfall CovenantStormhavenWindridge WarehouseTwilight’s Embrace(2) Adds 235 Maximum Health
(3) Adds 152 Spell Critical
(4) Adds 28 Spell Damage
(5) Twilight's Embrace - When you are healed, gain 10% additional healing.
3
Ebonheart PactDeshaanAvayan’s FarmTwilight’s Embrace(2) Adds 235 Maximum Health
(3) Adds 152 Spell Critical
(4) Adds 28 Spell Damage
(5) Twilight's Embrace - When you are healed, gain 10% additional healing.
3
Aldmeri DominionGreenshadeRootwatch TowerHist Bark(2) Adds 45 Physical Resistance
(3) Adds 3 Health Recovery
(4) Adds 24 Maximum Health
(5) Hist Bark - Gain Major Evasion while blocking, increasing Dodge chance by 20%.
4
Daggerfall CovenantRivenspireTrader’s RestHist Bark(2) Adds 45 Physical Resistance
(3) Adds 3 Health Recovery
(4) Adds 24 Maximum Health
(5) Hist Bark - Gain Major Evasion while blocking, increasing Dodge chance by 20%.
4
Ebonheart PactShadowfenHatchling’s CrownHist Bark(2) Adds 45 Physical Resistance
(3) Adds 3 Health Recovery
(4) Adds 24 Maximum Health
(5) Hist Bark - Gain Major Evasion while blocking, increasing Dodge chance by 20%.
4
Aldmeri DominionGreenshadeAranangaMagnus’ Gift(2) Adds 22 Maximum Magicka
(3) Adds 3 Magicka Revocery
(4) Adds 3 Spell Damage
(5) Magnus' Gift - 8% Chance to negate the Magicka cost of a spell.
4
Daggerfall CovenantRivenspireVeawend EdeMagnus’ Gift(2) Adds 22 Maximum Magicka
(3) Adds 3 Magicka Revocery
(4) Adds 3 Spell Damage
(5) Magnus' Gift - 8% Chance to negate the Magicka cost of a spell.
4
Ebonheart PactShadowfenXal Haj-ei ShrineMagnus’ Gift(2) Adds 22 Maximum Magicka
(3) Adds 3 Magicka Revocery
(4) Adds 3 Spell Damage
(5) Magnus' Gift - 8% Chance to negate the Magicka cost of a spell.
4
Aldmeri DominionGreenshadeLanalda PondWhitestrake’s Retribution(2) Adds 24 Maximum Health
(3) Adds 45 Spell Resistance
(4) Adds 3 Health Recovery
(5) Whitestrake's Retribution - If wearer's health is below 30%, gain a 240 Damage Shield for 8 seconds. This effect can occur no more than once per 15 seconds.
4
Daggerfall CovenantRivenspireWestwind LighthouseWhitestrake’s Retribution(2) Adds 24 Maximum Health
(3) Adds 45 Spell Resistance
(4) Adds 3 Health Recovery
(5) Whitestrake's Retribution - If wearer's health is below 30%, gain a 240 Damage Shield for 8 seconds. This effect can occur no more than once per 15 seconds.
4
Ebonheart PactShadowfenWeeping Wamasu FallsWhitestrake’s Retribution(2) Adds 24 Maximum Health
(3) Adds 45 Spell Resistance
(4) Adds 3 Health Recovery
(5) Whitestrake's Retribution - If wearer's health is below 30%, gain a 240 Damage Shield for 8 seconds. This effect can occur no more than once per 15 seconds.
4
Aldmeri DominionMalabal TorChance of Divine EntreatyAlessia’s Bulwark(2) Adds 45 Physical Resistance
(3) Adds 24 Maximum Health
(4) Adds 45 Physical Resistance
(5) Alessia's Bulwark - Being damaged by a melee attack has a 15% chance to reduce attacker's Weapon Damage by 10% for 5 seconds.
5
Daggerfall CovenantAlik’r DesertAlezer KotuAlessia’s Bulwark(2) Adds 45 Physical Resistance
(3) Adds 24 Maximum Health
(4) Adds 45 Physical Resistance
(5) Alessia's Bulwark - Being damaged by a melee attack has a 15% chance to reduce attacker's Weapon Damage by 10% for 5 seconds.
5
Ebonheart PactEastmarchHammerhomeAlessia’s Bulwark(2) Adds 45 Physical Resistance
(3) Adds 24 Maximum Health
(4) Adds 45 Physical Resistance
(5) Alessia's Bulwark - Being damaged by a melee attack has a 15% chance to reduce attacker's Weapon Damage by 10% for 5 seconds.
5
Aldmeri DominionMalabal TorSleepy Senche OverlookSong of Lamae(2) Adds 45 Spell Resistance
(3) Adds 45 Physical Resistance
(4) Adds 24 Maximum Health
(5) Song of Lamae - When Health drops below 30%, deal 90 Magic Damage to the attacker and recover 90 Health. This can only happen once every 30 seconds.
5
Daggerfall CovenantAlik’r DesertRkulftzelSong of Lamae(2) Adds 45 Spell Resistance
(3) Adds 45 Physical Resistance
(4) Adds 24 Maximum Health
(5) Song of Lamae - When Health drops below 30%, deal 90 Magic Damage to the attacker and recover 90 Health. This can only happen once every 30 seconds.
5
Ebonheart PactEastmarchTinkerer Tobin’s WorkshopSong of Lamae(2) Adds 45 Spell Resistance
(3) Adds 45 Physical Resistance
(4) Adds 24 Maximum Health
(5) Song of Lamae - When Health drops below 30%, deal 90 Magic Damage to the attacker and recover 90 Health. This can only happen once every 30 seconds.
5
Aldmeri DominionMalabal TorMatthild’s Last VentureVampire’s Kiss(2) Adds 3 Health Recovery
(3) Adds 24 Maximum Health
(4) Adds 4% Healing Taken
(5) Blood Frenzy - Killing an opponent heals you for 120 over 6 seconds.
5
Daggerfall CovenantAlik’r DesertArtisan’s OasisVampire’s Kiss(2) Adds 3 Health Recovery
(3) Adds 24 Maximum Health
(4) Adds 4% Healing Taken
(5) Blood Frenzy - Killing an opponent heals you for 120 over 6 seconds.
5
Ebonheart PactEastmarchCrimson Kada’s Crafting CavernVampire’s Kiss(2) Adds 3 Health Recovery
(3) Adds 24 Maximum Health
(4) Adds 4% Healing Taken
(5) Blood Frenzy - Killing an opponent heals you for 120 over 6 seconds.
5
Aldmeri DominionReaper’s MarchBroken ArchHunding’s Rage(2) Adds 16 Weapon Critical
(3) Adds 22 Maximum Stamina
(4) Adds 16 Weapon Critical
(5) Hunding's Rage - Increase Weapon Damage by 26.
6
Daggerfall CovenantBangkoraiWether’s CleftHunding’s Rage(2) Adds 16 Weapon Critical
(3) Adds 22 Maximum Stamina
(4) Adds 16 Weapon Critical
(5) Hunding's Rage - Increase Weapon Damage by 26.
6
Ebonheart PactThe RiftTrollslayer GullyHunding’s Rage(2) Adds 16 Weapon Critical
(3) Adds 22 Maximum Stamina
(4) Adds 16 Weapon Critical
(5) Hunding's Rage - Increase Weapon Damage by 26.
6
Aldmeri DominionReaper’s MarshOld Town CavernNight Mother’s Gaze(2) Adds 16 Weapon Critical
(3) Adds 3 Weapon Damage
(4) Adds 16 Weapon Critical
(5) Night Mother's Gaze - Critical attacks also reduce the target's Physical Resistance by 40 for 6 seconds.
6
Daggerfall CovenantBangkoraiSilaseil RuinsNight Mother’s Gaze(2) Adds 16 Weapon Critical
(3) Adds 3 Weapon Damage
(4) Adds 16 Weapon Critical
(5) Night Mother's Gaze - Critical attacks also reduce the target's Physical Resistance by 40 for 6 seconds.
6
Ebonheart PactThe RiftEldbjorg’s HideawayNight Mother’s Gaze(2) Adds 16 Weapon Critical
(3) Adds 3 Weapon Damage
(4) Adds 16 Weapon Critical
(5) Night Mother's Gaze - Critical attacks also reduce the target's Physical Resistance by 40 for 6 seconds.
6
Aldmeri DominionReaper’s MarshGreenspeaker’s GroveWillow’s Path(2) Adds 3 Magicka Recovery
(3) Adds 3 Stamina Recovery
(4) Adds 3 Health Recovery
(5) Willow's Path - Increase all recovery in combat by 15%.
6
Daggerfall CovenantBangkoraiViridian HideawayWillow’s Path(2) Adds 3 Magicka Recovery
(3) Adds 3 Stamina Recovery
(4) Adds 3 Health Recovery
(5) Willow's Path - Increase all recovery in combat by 15%.
6
Ebonheart PactThe RiftSmokefrost VigilWillow’s Path(2) Adds 3 Magicka Recovery
(3) Adds 3 Stamina Recovery
(4) Adds 3 Health Recovery
(5) Willow's Path - Increase all recovery in combat by 15%.
6
All FactionsColdharbourFont of SchemesOblivion’s Foe(2) Adds 3 Health Recovery
(3) Adds 3 Stamina Recovery
(4) Adds 3 Magicka Recovery
(5) Oblivion's Foe - Increase the damage of your Soul trap abilities by 100%.
8
All FactionsColdharbourDeathspinner’s LairSpectre’s Eye(2) Adds 1642 Armor
(3) Adds 821 Max Magicka
(4) Adds 1231 Max Health
(5) Spectre's Eye - Gain Major Evasion which grants 20% dodge chance for 3 seconds after casting an ability which uses Magicka. This effect can only occur once every 6 seconds.
8
All FactionsFighter’s GuildEarth ForgeKagrenac’s Hope(2) Adds 821 Max Magicka
(3) Adds 109 Magicka Recovery
(4) Adds 1231 Max Health
(5) Kagrenac's Hope - Decreases the time taken to resurrect an ally by 25% and restores 1400 Magicka for each resurrect. Grants Also grants Spell Damage.
8
All FactionsFighter’s GuildEarth ForgeOrgnum’s Scales(2) Adds 109 Health Recovery
(3) Adds 1231 Max Health
(4) Adds 1231 Max Health
(5) Orgnum's Scales - If below 60% Health, then gain 50% Health Regeneration.
8
All FactionsMage’s GuildEyeveaEyes of Mara(2) Adds 109 Magicka Recovery
(3) Adds 821 Max Magicka
(4) Adds 156 Spell Damage
(5) Eyes of Mara - Reduce the Magicks cost of Restoration Staff abilities by 12%.
8
All FactionsMage’s GuildEyeveaShalidor’s Curse(2) Adds 1231 Maximum Health
(3) Adds 4% Healing Taken
(4) Adds 1231 Maximum Health
(5) Shalidor's Curse - When attacking a target while you are under 30% Health, gain 5600 Health. This effect can only occur once every minute.
8
All FactionsCraglornLanista’s WaystationWay of the Arena(2) Adds 1231 Maximum Health
(3) adds 821 Maximum Magicka
(4) Adds 821 Maximum Stamina
(5) Way of the Arena - Reduce the cost of Break Free by 40%.
8
All FactionsCraglornAtelier of the Twice-Born StarTwice-Born Star(2) Adds 1231 Maximum Health
(3) Adds 821 Maximum Stamina
(4) Adds 821 Maximum Magicka
(5) Twice Born Star - Allows for 2 Mundus Stone boons at the same time.
9
All FactionsImperial CityArboretum ArmoryRedistribution(2) Adds 928 Maximum Health
(3) Adds 843 Maximum Stamina
(4) Adds 843 Maximum Magicka
(5) Redistributor - When you receive healing while at full Health, heal a nearby ally for 1669. This effect can happen once every 3 seconds.
7
All FactionsImperial CityMemorial ArmoryArmor Master(2) Adds 928 Maximum Health
(3) Adds 1687 Spell Resistance
(4) Adds 1687 Spell Resistance
(5) Armor Master - While you have an Armor Ability slotted, increase your Maximum Health by 5%. When you activate an Armor Ability you gain 4650 Physical and Spell Resistance for 10 seconds.
9
All FactionsImperial CityNobles ArmoryNoble's Conquest(2) Adds 928 Maximum Health
(3) Adds 843 Maximum Stamina
(4) Adds 4% Healing Taken
(5) Nobles - Conquest - Interrupting an enemy causes them to take 5% increased damage for 5 seconds and heals you for 3180
5

Auridon (5-15)

Auridon

Beacon Falls (Ashen Grip)

Beacon Falls MapAuridon Beacon Falls

Hightide Keep (Night’s Silence)

Auridon Hightide Keep MapAuridon Hightide Keep

Eastshore Islets Camp (Death’s Wind)

Eastshore Islets Camp MapAuridon Eastshore Islets Camp

Grahtwood (16-23)

Grahtwood

Temple of the Eight (Seducer)

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Vineshade Lodge (Twilight’s Embrace)

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Fisherman’s Isle (Torug’s Pact)

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Greenshade (25-30)

Greenshade

Rootwatch Tower (Hist Bark)

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Arananga (Mangus’s Gift)

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Lanalda Pond (Whitestrake’s Retribution)

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Malabal Tor (31-37)

Malabal-Tor

Chance of Divine Entreaty (Alessia’s Bulwark)

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Matthild’s Last Venture (Vampire’s Kiss)

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Sleepy Senche Overlook (Song of Lamae)

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Reaper’s March (37-43)

Reaper's-March

Greenspeaker’s Grove (Willow’s Path)

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Old Town Cavern (Night Mother’s Gaze)

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Broken Arch (Hunding’s Rage)

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Glenumbra (5-15)

Glenumbra

Par Molag (Ashen Grip)

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Mesanthano’s Tower (Night’s Silence)

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Chill House (Death’s Wind)

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Stormhaven (16-23)

Stormhaven

Windridge Warehouse (Twilight’s Embrace)

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Hammerdeath Workshop (Torug’s Pact)

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Fisherman’s Island (Seducer)

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Rivenspire (25-30)

Rivenspire

Westwind Lighthouse (Whitestrake’s Retribution)

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Veawend Ede (Magnus’ Gift)

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Trader’s Rest (Hist Bark)

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Alik’r Desert (31-37)

Alik'r-Desert

Rkulftzel (Song of Lamae)

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Alezer Kotu (Alessia’s Bulwark)

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Artisan’s Oasis (Vampire’s Kiss)

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Bangkorai (37-43)

Bangkorai

Silaseil Ruins (Night Mother’s Gaze)

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Viridian Hideaway (Willow’s Path)

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Wether’s Cleft (Hunding’s Rage)

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Stonefalls (5-15)

Stonefalls

Steamfront Cavern (Night’s Silence)

Stonefalls Steamfront CavernStonefalls Steamfront Cavern 1

Magmaflow Overlook (Ashen’s Grip)

Stonefalls Magmaflow Overlook MapStonefalls Magmaflow Overlook

Armature’s Upheaval (Death’s Wind)

Stonefalls Armature's Upheavel MapStonefalls Armature's Upheavel

Deshaan (16-23)

Deshaan

Berezan’s Mine (Seducer)

Berezan's Mine MapBerezan's Mine

Lake Hlaalu Retreat (Torug’s Pact)

Lake Hlaalu Retreat MapLake Hlaalu Retreat

Avayan’s Farm (Twilight’s Embrace)

Avayan's Farm MapAvayan's Farm

Shadowfen (25-30)

Shadowfen

Xal Haj-ei Shrine (Magnus’s Gift)

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Weeping Wamasu Falls (Whitestrake’s Retribution)

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Hatchling’s Crown (Hist Bark)

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Eastmarch (31-37)

Eastmarch

Crimson Kada’s Crafting Cavern (Vampire’s Kiss)

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Tinkerer Tobin’s Workshop (Song of Lamae)

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Hammerhome (Alessia’s Bulwark)

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The Rift (37-43)

The-Rift

Trollslayer Gully (Hunding’s Rage)

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Eldbjorg’s Hideaway (Night Mother’s Gaze)

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Smokefrost Vigil (Willow’s Path)

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Coldharbour

Coldharbour

Font of Schemes (Oblivion’s Foe)

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Deathspinner’s Lair (Spectre’s Eye)

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Must complete entirety of Fighter’s Guild quest line to access. The Earth Forge is located through a portal in the Reaper’s Marsh/Bangkorai/The Rift Fighter’s Guild.

Earth Forge (Kagrenac’s Hope)

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Earth Forge (Orgnum’s Scales)

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Must complete entirety of Mage’s Guild quest line to access. Eyevea Island is located through a portal in the Reaper’s Marsh/Bangkorai/The Rift Mage’s Guild.

Eyevea (Eyes of Mara)

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Eyevea (Shalidor’s Curse)

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Craglorn

Lanista’s Waystation (Way of the Arena)

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Atelier of the Twice-Born Star (Twice-Born Star)

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Imperial-City

Arboretum Armory (Redistribution)

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Memorial Armory (Armor Master)

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Nobles Armory (Nobles Conquest)

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  • Rasuto

    Deshaan: Twilight Embrace Craft Bonus

    • Guest

      Weeping Wamasu Falls are located in western Shadowfen, north of White Rose Prison.this is where you may craft items in the Whitestrake’s Retribution set.

      • Rhasslairiel

        The effect for the Night’s Silence set has changed.

        Instead of inc hp regen while hidden, it is inc speed while sneaking by 220% (% does not change with improvement)

        • Exiled Messenger

          Thanks, it’s corrected now.

    • moondog

      Weeping Wamasu Falls are located in western Shadowfen, north of White Rose Prison. where you may craft items in the Whitestrake’s Retribution set.

  • http://www.xdevlinx21.ca/ Devlin

    Thanks for this amazing guide! One question, why didn’t you add what each piece of equipment was, like if something is either Light/Medium/Heavy for the armor type? That’s the only thing missing IMO.

    • Exiled Messenger

      I’m not exactly sure what you are getting at since the bonus applies to every type of armor or weapon.

      • http://www.xdevlinx21.ca/ Devlin

        I was under the assumption that special crafting stations only crafted certain armor types. My bad.

  • Jordan

    Ebonheart Pact is so neglected :(

  • Nowe

    What about the Eyes of Mara set/set bonuses? This comes from completing the mage guild quests, requires 8 traits known per item. http://elderscrollsonline.wiki.fextralife.com/Eyes+of+Mara+Set

    • Exiled Messenger

      As you can see at the top, it says this is a work in progress. I haven’t finished the Mage Guild quest line yet.

      • Daf

        Fisherman’s Isle is listed as “Fisherman’s Island” in the table at the top (which is a completely separate Covenant set crafting station).
        In the Grahtwood map, the three locations are pointing to the wrong places (Fisherman’s Isle points to Temple of the Eight and vice versa)

        • Exiled Messenger

          Thanks.

  • Sillas

    Fisherman’s Isle and Temple of the Eight set bonuses are swapped. Seducer should be under the Temple not Fisherman’s and vice versa.

    • Exiled Messenger

      Thanks.

  • Kuro

    Willow’s Path: (3) +5% Spell Crit (5) +20% to all regen during daytime.

  • Kuro

    Hunding’s Rage: (5) Increase weapon damage by 5% when using weapon abilities.

  • Sleeping Sorcerer (EU server)

    Thanks for this amazing guide, quite informative, love it.

    • Exiled Messenger

      Thank you.

      • Sleeping Sorcerer (EU server)

        Hunding’s Rage: (3) Adds 3-14 Stamina Recovery. (5) Hunding’s Rage. Increase Weapon Damage by 2-19% when using weapon abilities. I don’t see a “%”.

  • UncleJazzy

    I can’t but a bit discouraged that the list has updated before the game has. I am now crafting items that have the old traits with no reference to work from. Please, in the future leave the previous patch stats until the new patch actually takes effect. Thank you.

    • MeowGinger

      On the other hand, there are people who (like me) probably only found out about this change through eso-fashion.

      I am glad I did, because now I know not to create new armor that will have completely different functionality in a month’s time. People have already wasted hundreds of thousands of gold on legendary gear that will be entirely different (and possibly without unique set bonuses, if they relied on 3 piece bonuses) a month from now.

  • Graham Banzer

    healer set is missing in Daggerfall.

  • Graham Banzer

    it’s Reapers March, not Reapers Marsh

  • moron821 .

    the seducer set location in grathwood is wrong its torugs set

  • CafeenMan

    I started playing a couple months ago and can’t make anything at any of the specialized crafting stations. I don’t have the knowledge for any of them and I’m always researching to my full extent. I’m also putting points into additional research as soon as they become available.

    So I don’t get what I need to do. I know I need to have the “right” knowledge but I’m not clear how that works.

    I can’t build one of anything at any station I’ve come across and I’ve researched a lot! So obviously I need to target my research but I don’t know how to target it.

    So can someone please tell me exactly what I need to do.

    For example, I want to build a bow at the Death’s Wind station in Auridon.

    As of now, Powered, Charged, Weighted and Nirnhoned are unknown to me.

    Lastly, how many times can you research the same trait? I’ve researched some traits multiple times taking as long as 3 days.

    Thanks.

    • http://dulfy.net/ Dulfy

      If you have at least 2 traits researched on the same piece (i.e. legs) you should be able to craft the Death’s Wind set on that piece. However you need to make sure that it is 2 traits researched on the same piece and not spread out.

      You can research the same trait on multiple pieces and the time increases the more traits you have already researched on that same piece.

    • Techkey1

      First let me say I’m an ebonheart pact vr8 who likes to dps and craft. I don’t mind helping you if we could meet.

      • CafeenMan

        I figured it out. Thanks.

        • Techkey1

          So, how is the game treating you?

          • CafeenMan

            Well…. I got screwed out of a motif this last week. I found the Ancient Elf and applied it to my character. Then after a server update it was gone. Support claims I never did that as their records indicate no books were read during the time frame that I said I applied it. So I guess they think I care about it enough to cheat and ask them to give me a free motif.

            I have a lot of thoughts about the game. I’ve played every Elder Scrolls except Morrowwind because it kept crashing. By the time I learned what the fix was I was already playing Oblivion which I loved so I never went back to it.

            I don’t think ESO is very Elder Scrolls at all. I mean it uses the right words, races, monsters, etc. but it doesn’t feel at all like any Elder Scrolls I’ve played.

            It’s like Justin Bieber singing Hendrix. It’s a good game though so that’s a lousy analogy.

            The dungeons are way too small. There’s no exploration at all. In and done in 15 minutes or less and that’s if you take time to look around. If you’re one of those people who goes straight to the objective it’s probably more like 5 minutes for a dungeon. I don’t play that way. Takes me hours to get from one place to the next because I look behind every rock, pick every plant, chop every log, kill everything I can.

            I hate how long it takes to pick/mine/cook, etc. That’s just stupid. It’s so you can get a perk later to cut the time in half or something.

            And the whole thing with research times is obviously designed to keep you playing the game forever. I’ve never seen anything like that before. It’s ridiculous.

            Anyway, I’m V10 with my main guy now. He’s mastered woodworking, clothing and provisioning (my main source of cash).

            My first guy is abandoned and gets fed all the alchemy and blacksmithing stuff. I’ll have to play him again so I can finish the Blacksmithing tree.

            Eventually when I have everything researched I’ll start a new character and my first two characters will feed him all his gear, food and potions.

            Oh, and I’ve got skill points I can’t figure out what to do with. I play Bow only and everything I care about is maxed out already. So I can plug them into whatever but it’s stuff I won’t use.

            I think one character could max all the crafting and be self-supporting and still be a total bad-ass unless you want to be good at every combat style which I don’t.

          • Techkey1

            Lol, oh the irony. If only you had played Morrowind. That (and the previous) is what bests give anyone the true understanding and feel of The Elder Scrolls. Oblivion and Skyrim didn’t do what Morrowind did as far as depth goes, but they were fun and I enjoyed them a lot.

            And (lol) the waiting on crafting (learning) was also done in WOW, I like it very much, it allows nice timing instead of everyone just rushing though everything. And I like the short timed animations when gathering mats and cooking, however I must agree that there should be a perk that allows those who don’t like such to just click and be done with it. I’m also with you on checking every crack and so forth.

            As for me I’m more of a solo player and am basically a DPS/subTANK, 4-5K standard DPS according to FTC and Recount. I’m not really an alt man, but I do know where I want my points lol. I’ve been only able to play for about 4 hours a week for the pass 4 months so I have to really catch up but I’m back on for now for a while. I had to take a break for a while so I’m only VR9, however I am a master crafter in everything. Of course I will be playing this and WOW, so I’ll be jumping back and forth.

            I’m glad the game is treating you well (with the exception of loosing a motif) and that you are enjoying yourself. But I still can not believe that you missed the “bread and butter”, of The Elder Scrolls-Morrowind. That explains a lot. Believe me when I tell you Morrowind IS “The Elder Scrolls.” Later :)

          • CafeenMan

            I’m not comparing it to Skyrim or Oblivion really but more to Daggerfall. I really liked Skyrim but it was a huge departure as well. I never really understood the whole “shout” thing since it was just duplication of spells. I guess if you weren’t going to cast spells you could get shouts instead but I never really used them except sometimes the first one you get.

            I loved Oblivion but again it was a departure. I wish they’d do another one like that but bigger and modern graphics.

            I play solo except for a couple places that I grind for provisioning where I’m way over-leveled and sometimes someone needs help getting through.

            So I’m V11 now and will be a level 40 dungeon grabbing 30 cheeses. Then someone comes along and needs help with mobs.

            It’s fun being a demi-god. 😀 No XP for it but so what.

          • CafeenMan

            BTW, my main character is Fu’zaea (Fuzzy).

            :)

  • Valentissimo

    I have a question that I should probably ask somewhere else but this place is more convenient. I play a Stamina Wood Elf Templar Tank and I would like some recommendations as to which armor sets I should use. I have all heavy armor with an axe & shield on both bars. Also, I have the Orsinium DLC but not the Imperial City DLC.

    • Ryan Akey

      I would go with a super regen build, specifically health…use steeed mundus, 6 pcs hvy, 1 piece med(for stam regen+ max stam+ crit dmg) attributes I would go with 80%stam and 20%health(maybe evn 85%/15%) sets I would use either orgnums scales(5 pcs) and 4 piece vampire for the 4% heals as a Templar that’s good…or for more dps/tank….I would go with 5 pcs WILLOW and 4 piece NIGHT mothers for wpn dmg and crit…all large armor pcs should have the infused trait to make ur glyphs spike in amount(stam) and all ur small pcs of armor should have divines…and be enchanted with health to get that last little squeeze outta ur hp pool……very important to the build is in restoring light skillz….restoring aura!!!!…not repentance…as a tank, u WILL NOT be killing things as fast as normal, and therefore will not be able to use the “ability” to heal/restore stam per body(it wont be useful) BUT restoring aura for a tank IS VERY USEFUL….it give a minor regen buff if slotted, AND a major regen buff to both stam and health!!! boom slot on both bars and run any other skills u want that are stam based and ull be able to block alot, roll dodge alot and run alot…oh yea, and be a WHEREwolf….slot it on ur ATTACK BAR and ull get a 15% stam regen bonus on top…have fun, hope u like it…(side note I personally would use a two hand axe as attack bar for the added benefit of rally or momentum…even if reduced by a % by heal rduction abilities, any amount of HOT’s u can apply to urself or get from others, essencially makes ur Health regen go up, also the axe adds bleeding dmg,as a tank ur best line of attack is dmg ovr time/staying alive)

      • Valentissimo

        hmm, i heard that health recovery isnt very useful? ive been focusing a lot on stamina regen, total health, and resistances. also, what you describe doesnt sound very tanky but more damage-y. however thanks a lot for the help and i will consider what you said.

        • Ryan Akey

          Well ive been playing this build for quite sometime now, and a tank that JUST takes dmg, is kindof a lame tank….and eso doesnt have any group pulls for trash mobs like other mmo’s, so tanks use a combo of puncture, inner fire, and dmg(particularly AOE) to keep agro on them…..also haveing 4000 health regen every 2 secs, is like haveing a personal healer, and ull have a 27000 hp pool…..so what it sounds like and what the build actually is are 2different things….if u are just gunna stand there and take dmg then good luck(physical resist is broken in this game…at most u can acheive a 12% reduction in just physical dmg) but this build allows the healer to not HAVE to heal as much(more time for dps) and gives the dps’s help to BURN the enemies down….again a tank that just pulls aggro and nothing else is a lame tank and should probably look into being a healer…. Resist is broken!!!!!! Plz dont reply to post if u want to disagree, u asked for a suggestion, one was given……imagine urhealth bar filling itself from half health to full health within two roll dodges…..not very tanky??????? Imagine takeing on a group of trash mobs and with nohealer ur healthgoes down a couple thousand then up 4000….not very tanky….GOOD LUCK WITH RESIST