Crafting Guide – Woodworking

Woodworking allows you to create shields and wooden weapons from wood you gather in the world. You can gather items without learning a separate gathering skill.

Thanks to The Invalid Argument (guild leader of East Empire Company) for some emergency table html coding assistance.

Skills

Special thanks to Shadowmourn of East Empire Company for assistance with tracking the upgrade levels in-game.

Skills

You start out with one point in each of the crafting professions. Creating, deconstructing and improving items levels your crafting skills. Once you reach certain levels, you can choose to apply your skill points to passive crafting skills.  NOTE: To be able to craft items beyond the first tier, you must apply skill points to the Woodworking skill.

Icon Name Level Unlocked Stat
Woodworking Woodworking 1, 5, 10, 15, 20, 25, 30, 35, 40 (9 pts) Allows the use of wood to create items. One point for every material tier.
Keen Eye Keen Eye 2, 9 (3 pts) Makes wood easier to see in the world from 20-40 meters.
Hireling Lumberjack Hireling 3, 12, 32 (3 pts) A lumberjack hireling will send you wood & possibly other items.
Extraction Wood Extraction 4, 22, 32 (3 pts) Improves chance of extracting Woodworking ingredients.
Carpentry Carpentry 8, 18, 28 (3 pts) Reduces research time (by 5, 10, & 20%) & allows research of multiple items (2, 2, & 3) at once.
Resin Expertise Resin Expertise 10, 25, 40 (3 pts) Increases chance of improving items with resins.

Crafting Stations

Woodworking Station

Within Cities/Towns

You can find crafting stations in each of the large towns and cities, marked by a flag. Usually the Blacksmithing and Clothing stations are co-located with the Woodworking station nearby. There are also vendors located near each station that sell items needed for crafting.

Hidden

Hidden Crafting Station

Hidden crafting stations are scattered throughout the world and are the only stations where you can apply set bonuses to items. The set bonuses vary from station to station and require you to have learned from 2-8 traits before you can craft an item with the bonus. There are 15 crafting stations per faction, but each faction shares the same bonuses.

Set Bonus

Armor

Refine

Refine

Woodworking requires sanded wood to make items. To make sanded wood, you need to refine the rough wood you gather in the world. To do so, use the Woodworking Refine Menu and add rough wood (10 pieces at a time), then hit Refine.

Creation

Creation 2

Creating items is a multi-step process.  You can use materials located in your bag or bank to create items.

Item

First, pick the item you want to create. You do not need to learn how to create any patterns. Note that there are separate menus for armor and weapons and at the hidden stations there are two additional menus for items with the set bonus.

Item Icon Name Number of Materials
Shield 6 – 15

Material

Second, choose the material you want to use to create the items. You must have refined materials in your bag or bank to be able to create the item. You must also put points into the Woodworking skill tree to be able to craft items beyond the first tier (maple).

There are 2-7 levels of items per material tier, eg, in the iron tier you can craft level 1, 4, 6, 8, 10, 12 and 14 items. Your character must be at or above the item level to craft and wear the item. Within one tier, there doesn’t seem to be any significant difference in the items look (at least in the first tier of items). At a new material tier, the item changes with each tier becoming more intricate.

Each level within a tier requires an additional sanded wood to create an item (eg, level 1 maple shield requires 6 sanded maple, level 4 maple shield requires 7). Also, each tier starts out requiring one sanded wood more than the previous tier (eg, level 1 maple shield requires 6 sanded maple, level 16 oak shield requires 7 sanded oak). NOTE: To create a higher level item within a single material tier, click on the + sign next to the number or materials required to create the item.

Material Icon Name Gathered Material Level
Sanded Maple 10 x Rough Maple 1 – 14
Sanded Oak 10 x Rough Oak 16 – 24
Sanded Beech 10 x Rough Beech 26 – 34
Sanded Hickory 10 x Rough Hickory 36 – 44
Sanded Yew 10 x Rough Yew 46 – 50
Sanded Birch 10 x Rough Birch Ore Veteran 1 – 3
Sanded Ash 10 x Rough Ash Veteran 4 – 6
Sanded Mahogany 10 x Rough Mahogany Veteran 7 – 8
Sanded Nightwood 10 x Rough Nightwood Veteran 9 – 10

Style

Third, choose your style. Each item is available in 14 different styles. To create an item in a specific style, you need to use the style-specific stone. Each race is able to craft the style appropriate to their race, but must learn the rest. Style motifs are located in containers scattered randomly throughout the world.

Style-specific stones can be purchased from vendors located near the crafting stations, by deconstructing other items or by finding them in cupboards, desks and nightstands.

Style Name Stone Icon Stone
Altmer Adamantite
Ancient Elf Palladium
Argonian Flint
Barbaric Copper
Bosmer Bone
Breton Molybdenum
Daedric Daedra Heart
Dunmer Obsidian
Imperial Nickel
Khajit Moonstone
Nord Corundum
Orc Manganese
Primal Argentum
Redguard Starmetal

Trait

Last, choose the trait you want the item to have (optional). To apply the trait to an item, you will need one of the following stones that is consumed upon use. You can obtain these stones from gathering ore, opening containers or deconstructing items. Please see the Research section of this guide for information on how to learn Traits.

Trait Gem Icon Gem Stat
Sturdy Quartz Gives chance to avoid decay when defeated
Impenetrable Diamond Increase resistance to critical hits
Reinforced Sardonyx Increase armor value
Well-Fitted Almandine Reduce cost of sprinting
Training Emerald Increase armor skill line experience
Infused Bloodstone Increase armor enchantment effect
Exploration Garnet Increase exploration experience
Divines Sapphire Increase Mundus Stone effects

Deconstruct

Deconstruct 2

One of the nice things about crafting in ESO is that you can take items you’ve earned and deconstruct them for materials. You can also deconstruct items you’ve crafted so that you can apply a new style-stone, but be aware that deconstructing does not yield the same amount of materials it takes to create the item in the first place. Also, deconstructing items you’ve found or that others have created yields more experience than deconstructing items you’ve created.

BE CAREFUL! Items in your bank are also available to deconstruct from the crafting station.

Improvement

Improvement 2

All crafted items start out a the Normal (White) level. You can improve these items by applying resins, but doing so only gives you a chance to improve the item. Adding additional resins gives you a better chance, but each level requires more tempers to do so. Putting points into Resin Expertise improves your chances.

Quality

Increasing the quality of an item, increases its base stats and changes the coloring of the item slightly.

Quality Temper Icon Percent Chance Temper
Normal (White)
Fine (Green) 20% 1-5 x Pitch
Superior (Blue) 15% 1-7 x Turpen
Epic (Purple) 10% 1-10 x Mastic
Legendary (Gold) 5% 1-20 x Rosin

Research

Research 2

Research allows you to learn a trait that you can place on other items. To do so, you must locate an item that already has the trait. Researching takes several hours, destroys the item, and only applies to the type of item (eg. shield) the trait came from originally. If you want the trait on another type of item, you will need to start the process over. You can only research one item per crafting profession at a time, which means you cannot do an armor item and a weapon at the same time (unless you put points into Carpentry).

The first time you research a trait on for the shield it will take 6 hours. This doubles for every subsequent trait you research. There are 8 traits, so it will take 1530 hours (over 63 days) to learn all 8 traits.

The first point in the Carpentry skill (available at skill level 8) speeds up research time by 5% and allows you to research 2 items at once. The second point is 10% and 2 skills and the third point is 20% and 3 skills. Maxed out in Carpentry, the total time to research all traits is 1224 hours (51 days) – total research time, not actual time.

Weapons

Refine

Refine

Woodworking requires sanded wood to make items. To make sanded wood, you need to refine the rough wood you gather in the world. To do so, use the Woodworking Refine Menu and add rough wood (10 pieces at a time), then hit Refine.

Creation

Creation

Creating items is a multi-step process.  You can use materials located in your bag or bank to create items.

Item

First, pick the item you want to create. You do not need to learn how to create any patterns. Note that there are separate menus for armor and weapons and at the hidden stations there are two additional menus for items with the set bonus.

Helm Bow 3 – 12
Pauldron Inferno Staff 3 – 12
Pauldron Ice Staff 3 – 12
Pauldron Lightning Staff 3 – 12
Pauldron Restoration Staff 3 – 12

Material

Second, choose the material you want to use to create the items. You must have refined materials in your bag or bank to be able to create the item. You must also put points into the Woodworking skill tree to be able to craft items beyond the first tier (maple).

There are 2-7 levels of items per material tier, eg, in the iron tier you can craft level 1, 4, 6, 8, 10, 12 and 14 items. Your character must be at or above the item level to craft and wear the item. Within one tier, there doesn’t seem to be any significant difference in the items look (at least in the first tier of items). At a new material tier, the item changes with each tier becoming more intricate.

Each level within a tier requires an additional sanded wood to create an item (eg, level 1 maple bow requires 3 sanded maple, level 4 maple bow requires 4). Also, each tier starts out requiring one sanded wood more than the previous tier (eg, level 1 maple bow requires 3 sanded maple, level 16 oak bow requires 4 sanded oak). NOTE: To create a higher level item within a single material tier, click on the + sign next to the number or materials required to create the item.

Material Icon Name Gathered Material Level
Sanded Maple 10 x Rough Maple 1 – 14
Sanded Oak 10 x Rough Oak 16 – 24
Sanded Beech 10 x Rough Beech 26 – 34
Sanded Hickory 10 x Rough Hickory 36 – 44
Sanded Yew 10 x Rough Yew 46 – 50
Sanded Birch 10 x Rough Birch Ore Veteran 1 – 3
Sanded Ash 10 x Rough Ash Veteran 4 – 6
Sanded Mahogany 10 x Rough Mahogany Veteran 7 – 8
Sanded Nightwood 10 x Rough Nightwood Veteran 9 – 12

Style

Third, choose your style. Each item is available in 14 different styles. To create an item in a specific style, you need to use the style-specific stone. Each race is able to craft the style appropriate to their race, but must learn the rest. Style motifs are located in containers scattered randomly throughout the world.

Style-specific stones can be purchased from vendors located near the crafting stations, by deconstructing other items or by finding them in cupboards, desks and nightstands.

Style Name Stone Icon Stone
Altmer Adamantite
Ancient Elf Palladium
Argonian Flint
Barbaric Copper
Bosmer Bone
Breton Molybdenum
Daedric Daedra Heart
Dunmer Obsidian
Imperial Nickel
Khajit Moonstone
Nord Corundum
Orc Manganese
Primal Argentum
Redguard Starmetal

Trait

Last, choose the trait you want the item to have (optional). To apply the trait to an item, you will need one of the following stones that is consumed upon use. You can obtain these stones from gathering ore, opening containers or deconstructing items. Please see the Research section of this guide for information on how to learn Traits.

Trait Gem Icon Gem Stat
Powered Chysolite Reduces the cooldown of weapon enchantments
Charged Amethyst Increases enchantment charges
Precise Ruby Increases weapon and spell critical values
Infused Jade Increases weapon enchantment effect
Defending Turquoise Increases total armor and spell resistance
Training Carnelian Increases weapon skill line experience
Sharpened Fire Opal Increases armor and spell penetration
Weighted Citrine Increases weapon attack speed

Deconstruct

Deconstruct

One of the nice things about crafting in ESO is that you can take items you’ve earned and deconstruct them for materials. You can also deconstruct items you’ve crafted so that you can apply a new style-stone, but be aware that deconstructing does not yield the same amount of materials it takes to create the item in the first place. Also, deconstructing items you’ve found or that others have created yields more experience than deconstructing items you’ve created.

BE CAREFUL! Items in your bank are also available to deconstruct from the crafting station.

Improvement

Improvement

All crafted items start out a the Normal (White) level. You can improve these items by applying resins, but doing so only gives you a chance to improve the item. Adding additional resins gives you a better chance, but each level requires more tempers to do so. Putting points into Resin Expertise improves your chances.

Quality

Increasing the quality of an item, increases its base stats and changes the coloring of the item slightly.

Quality Temper Icon Percent Chance Temper
Normal (White)
Fine (Green) 20% 1-5 x Pitch
Superior (Blue) 15% 1-7 x Turpen
Epic (Purple) 10% 1-10 x Mastic
Legendary (Gold) 5% 1-20 x Rosin

Research

Research

Research allows you to learn a trait that you can place on other items. To do so, you must locate an item that already has the trait. Researching takes several hours, destroys the item, and only applies to the type of item (eg. bow) the trait came from originally. If you want the trait on another type of item, you will need to start the process over. You can only research one item per crafting profession at a time, which means you cannot do an armor item and a weapon at the same time (unless you put points into Carpentry).

The first time you research a trait on a particular item (eg, bow) it will take 6 hours. This doubles for every subsequent trait you research on that same type of item. The timer starts over for the next type of item (eg. ice staff) you research. There are 8 traits, so it will take 1530 hours (over 63 days) to learn all 8 traits per item. To learn all 8 traits on all 5 weapons items it will take 7650 hours (over 318 days).

The first point in the Carpentry skill (available at skill level 8) speeds up research time by 5% and allows you to research 2 items at once. The second point is 10% and 2 skills and the third point is 20% and 3 skills. At 20%, the total time to research one trait is 1224 hours (51 days). Maxed out in Carpentry, you could potentially learn all traits for all 5 weapons in 2448 hours (102 days) – total research time, not actual time.

Checklist

Ursula Forgeborn built a handy printable checklist based on our guide.

[gview file=”http://eso-fashion.com/wp-content/uploads/sites/2/2014/05/ESOWeaponArmor.pdf”]

  
  • Hannibalektr

    Great tutorial. Could I recommend you add one for advanced users on how to power level these?

    • Exiled Messenger

      Sure, but I haven’t really gotten to the point where I could write a guide like that since I’ve never gotten past level 7 crafting.

  • Jose Aguilar S

    Can anyone tell me what the benefits are for woodworking after level 40? I can craft any style of wood everything else is enhanced to the max I just want to know if there’s any extra effect going past level 40

    • Travis

      I would also like to know this.

  • Kitai

    When I am deconing occasionally on items it will say “you are not high enough level to extract all of these items” or something to that effect. Anyone know what/why this is?

  • Rene

    I have the required materials and skill point allocation…. but I am still unable to craft beyond tier 1… wth?