Crafting Guide – Blacksmithing

Blacksmithing allows you to create heavy armor and metal weapons from ores you gather in the world. You can gather items without learning a separate gathering skill.

Skills

Special thanks to Shadowmourn of East Empire Company for assistance with tracking the upgrade levels in-game.

Blacksmithing Skills

You start out with one point in each of the crafting professions. Creating, deconstructing and improving items levels your crafting skills. Once you reach certain levels, you can choose to apply your skill points to passive crafting skills.  NOTE: To be able to craft items beyond the first tier, you must apply skill points to the Metalworking skill.

IconNameLevel UnlockedStat
MetalworkingMetalworking1, 5, 10, 15, 20, 25, 30, 35, 40(9 pts) Allows the use of ingots to create items. One point for every material tier.
Keen EyeKeen Eye2, 9(3 pts) Makes ore easier to see in the world from 20-40 meters.
HirelingMiner Hireling3, 12, 32(3 pts) A miner hireling will send you ore & possibly other items.
ExtractionMetal Extraction4, 22, 32(3 pts) Improves chance of extracting Blacksmithing ingredients.
MetallurgyMetallurgy8, 18, 28(3 pts) Reduces research time (by 5, 10, & 20%) & allows research of multiple items (2, 2, & 3) at once.
Temper ExpertiseTemper Expertise10, 25, 40(3 pts) Increases chance of improving items with tempers.

Crafting Stations

Blacksmithing Station

Within Cities/Towns

You can find crafting stations in each of the large towns and cities, marked by a flag. Usually the Blacksmithing and Clothing stations are co-located with the Woodworking station nearby. There are also vendors located near each station that sell items needed for crafting.

Hidden

Hidden Crafting Station

Hidden crafting stations are scattered throughout the world and are the only stations where you can apply set bonuses to items. The set bonuses vary from station to station and require you to have learned from 2-8 traits before you can craft an item with the bonus. There are 15 crafting stations per faction, but each faction shares the same bonuses.

Set Bonus

Heavy Armor

Refine

Blacksmithing Refine

Blacksmithing requires ingots to make items. To make ingots, you need to refine the ore you gather in the world. To do so, use the Blacksmithing Refine Menu and add ore (10 pieces at a time), then hit Refine.

Creation

Blacksmithing Creation 2

Creating items is a multi-step process.  You can use materials located in your bag or bank to create items.

Item

First, pick the item you want to create. You do not need to learn how to create any patterns. Note that there are separate menus for armor and weapons and at the hidden stations there are two additional menus for items with the set bonus.

Item IconNameNumber of Materials
Helm5 – 13
PauldronPauldron5 – 13
CuirassCuirass7 – 15
GauntletsGauntlets5 – 13
GirdleGirdle5 – 13
GreavesGreaves6 – 14
SabatonsSabatons5 – 13

Material

Second, choose the material you want to use to create the items. You must have refined ore in your bag or bank to be able to create the item. You must also put points into the Metalworking skill tree to be able to craft items beyond the first tier (iron). There are 2-7 levels of items per material tier, eg, in the iron tier you can craft level 1, 4, 6, 8, 10, 12 and 14 items. Your character must be at or above the item level to craft and wear the item. Level 1 and level 4 items are colored slightly different. Every other level after that also has a color change, but they tend to be more pronounced. Each level within a tier requires an additional ingot to create an item (eg, level 1 iron cuirass requires 7 iron ingots, level 4 iron cuirass requires 8). Also, each tier starts out requiring one ingot more than the previous tier (eg, level 1 iron cuirass requires 7 iron ingots, level 16 steel cuirass requires 8 steel ingots). NOTE: To create a higher level item within a single material tier, click on the + sign next to the number or materials required to create the item.

Material IconNameGathered MaterialLevel
Iron Ingot10 x Iron Ore1 – 14
Steel Ingot10 x High Iron Ore16 – 24
Orichalcum Ingot10 x Orichalcum Ore26 – 34
Dwarven Ingot10 x Dwarven Ore36 – 44
Ebony Ingot10 x Ebony Ore46 – 50
Calcinium Ingot10 x Calcinium OreVeteran 1 – 3
Galatite Ingot10 x Galatite OreVeteran 4 – 6
Quicksilver Ingot10 x Quicksilver OreVeteran 7 – 8
Voidstone Ingot10 x Voidstone OreVeteran 9 – 14
Corundum Ingot10 x Corundum OreVeteran 15 - 16

Style

Third, choose your style. Each item is available in 14 different styles. To create an item in a specific style, you need to use the style-specific stone. Each race is able to craft the style appropriate to their race, but must learn the rest. Style motifs are located in containers scattered randomly throughout the world.

Style-specific stones can be purchased from vendors located near the crafting stations, by deconstructing other items or by finding them in cupboards, desks and nightstands.

Dwemer Style Motif
  • Must find lost chapters detailing specific types of equipment
  • Requires Dwemer scrap metal from automatons, which is refines into Dwemer frames
Glass Style Motif
  • Must find Chapters or the Book
  • Occasionally found as fragments in Writ rewards
  • Ten fragments + Merethic Restorative Resin (sold by Mystics) = one readable Chapter or possibly the whole Book
  • Must be Rank 10 crafting level
  • Requires Malachite
  • Shards are found in Treasure Chests (more difficult locks = better chance; maps = best chance)
  • 10 Shards = one Malachite (untradeable once refined)
Xivkyn Style Motif
  • Must find Chapters from well-warded chests in Imperial City
  • Chests require items dropped from Daedra and their servants to open
  • Must be Rank 9+ crafting level
  • Requires Charcoal of Remorse, purchased from Tel Var General merchants at alliance base in Imperial Sewers
Style NameStone IconStone
AltmerAdamantite
Ancient ElfPalladium
ArgonianFlint
BarbaricCopper
BosmerBone
BretonMolybdenum
DaedricDaedra Heart
DunmerObsidian
DwemerDwemer Frame
GlassMalachite
ImperialNickel
KhajitMoonstone
NordCorundum
OrcManganese
PrimalArgentum
RedguardStarmetal
XivkynCharcoal of Remorse

Trait

Last, choose the trait you want the item to have (optional). To apply the trait to an item, you will need one of the following stones that is consumed upon use. You can obtain these stones from gathering ore, opening containers or deconstructing items. Please see the Research section of this guide for information on how to learn Traits.

TraitGem IconGemStat
SturdyQuartzGives chance to avoid decay when defeated
ImpenetrableDiamondIncrease resistance to critical hits
ReinforcedSardonyxIncrease armor value
Well-FittedAlmandineReduce cost of sprinting
TrainingEmeraldIncrease armor skill line experience
InfusedBloodstoneIncrease armor enchantment effect
ExplorationGarnetIncrease exploration experience
DivinesSapphireIncrease Mundus Stone effects

Deconstruct

Blacksmithing Deconstruct 2

One of the nice things about crafting in ESO is that you can take items you’ve earned and deconstruct them for materials. You can also deconstruct items you’ve crafted so that you can apply a new style-stone, but be aware that deconstructing does not yield the same amount of materials it takes to create the item in the first place.  Also, deconstructing items you’ve found or that others have created yields more experience than deconstructing items you’ve created. BE CAREFUL! Items in your bank are also available to deconstruct from the crafting station.

Improvement

Blacksmithing Improvement 2

All crafted items start out a the Normal (White) level. You can improve these items by applying tempers, but doing so only gives you a chance to improve the item. Adding additional tempers gives you a better chance, but each level requires more tempers to do so. Putting points into Temper Expertise improves your chances.

Quality

Increasing the quality of an item, increases its base stats and changes the coloring of the item slightly.

WhiteGreenBluePurple

QualityTemper IconPercent ChanceTemper
Normal (White)
Fine (Green)20%1-5 x Honing Stone
Superior (Blue)15%1-7 x Dwarven Oil
Epic (Purple)10%1-10 x Grain Solvent
Legendary (Gold)5%1-20 x Tempering Alloy

Research

Blacksmithing Research 2

Research allows you to learn a trait that you can place on other items. To do so, you must locate an item that already has the trait. Researching takes several hours, destroys the item, and only applies to the type of item (eg. cuirass) the trait came from originally. If you want the trait on another type of item, you will need to start the process over. You can only research one item per crafting profession at a time, which means you cannot do an armor item and a weapon at the same time (unless you put points into Metallurgy). The first time you research a trait on a particular item (eg, cuirass) it will take 6 hours. This doubles for every subsequent trait you research on that same type of item. The timer starts over for the next type of item (eg. pauldron) you research. There are 8 traits, so it will take 1530 hours (over 63 days) to learn all 8 traits per item. To learn all 8 traits on all 7 armor items it will take 10,170 hours (over 446 days). The first point in the Metallurgy skill (available at skill level 8) speeds up research time by 5% and allows you to research 2 items at once. The second point is 10% and 2 skills and the third point is 20% and 3 skills. At 20%, the total time to research one trait is 1224 hours (51 days). Maxed out in Metallurgy, you could potentially learn all traits for all 7 armor items in 2448 hours (102 days) – total research time, not actual time.

Weapons

Refine

Blacksmithing Refine

Blacksmithing requires ingots to make items. To make ingots, you need to refine the ore you gather in the world. To do so, use the Blacksmithing Refine Menu and add ore (10 pieces at a time), then hit Refine.

Creation

Blacksmithing Creation

Creating items is a multi-step process.  You can use materials located in your bag or bank to create items.

Item

First, pick the item you want to create. You do not need to learn how to create any patterns. Note that there are separate menus for armor and weapons and at the hidden stations there are two additional menus for items with the set bonus.

HelmAxe3 – 12
PauldronHammer3 – 12
CuirassSword5 – 14
GauntletsBattle Axe5 – 14
GirdleMaul5 – 14
GreavesGreatsword5 – 14
SabatonsDagger5 – 14

Material

Second, choose the material you want to use to create the items. You must have refined ore in your bag or bank to be able to create the item. You must also put points into the Metalworking skill tree to be able to craft items beyond the first tier (iron). There are 2-7 levels of items per material tier, eg, in the iron tier you can craft level 1, 4, 6, 8, 10, 12 and 14 items. Your character must be at or above the item level to craft and wear the item. There does not seem to be any significant difference in the items look (at least in the first tier of items). Each level within a tier requires an additional ingot to create an item (eg, level 1 iron axe requires 3 iron ingots, level 4 iron axe requires 4). Also, each tier starts out requiring one ingot more than the previous tier (eg, level 1 iron axe requires 3 iron ingots, level 16 steel axe requires 4 steel ingots). NOTE: To create a higher level item within a single material tier, click on the + sign next to the number or materials required to create the item.

Material IconNameGathered MaterialLevel
Iron Ingot10 x Iron Ore1 – 14
Steel Ingot10 x High Iron Ore16 – 24
Orichalcum Ingot10 x Orichalcum Ore26 – 34
Dwarven Ingot10 x Dwarven Ore36 – 44
Ebony Ingot10 x Ebony Ore46 – 50
Calcinium Ingot10 x Calcinium OreVeteran 1 – 3
Galatite Ingot10 x Galatite OreVeteran 4 – 6
Quicksilver Ingot10 x Quicksilver OreVeteran 7 – 8
Voidstone Ingot10 x Voidstone OreVeteran 9 – 14
Corundum Ingot10 x Corundum OreVeteran 15 - 16

Style

Third, choose your style. Each item is available in 14 different styles. To create an item in a specific style, you need to use the style-specific stone. Each race is able to craft the style appropriate to their race, but must learn the rest. Style motifs are located in containers scattered randomly throughout the world.

Style-specific stones can be purchased from vendors located near the crafting stations, by deconstructing other items or by finding them in cupboards, desks and nightstands.

Dwemer Style Motif
  • Must find lost chapters detailing specific types of equipment
  • Requires Dwemer scrap metal from automatons, which is refines into Dwemer frames
Glass Style Motif
  • Must find Chapters or the Book
  • Occasionally found as fragments in Writ rewards
  • Ten fragments + Merethic Restorative Resin (sold by Mystics) = one readable Chapter or possibly the whole Book
  • Must be Rank 10 crafting level
  • Requires Malachite
  • Shards are found in Treasure Chests (more difficult locks = better chance; maps = best chance)
  • 10 Shards = one Malachite (untradeable once refined)
Xivkyn Style Motif
  • Must find Chapters from well-warded chests in Imperial City
  • Chests require items dropped from Daedra and their servants to open
  • Must be Rank 9+ crafting level
  • Requires Charcoal of Remorse, purchased from Tel Var General merchants at alliance base in Imperial Sewers
Style NameStone IconStone
AltmerAdamantite
Ancient ElfPalladium
ArgonianFlint
BarbaricCopper
BosmerBone
BretonMolybdenum
DaedricDaedra Heart
DunmerObsidian
DwemerDwemer Frame
GlassMalachite
ImperialNickel
KhajitMoonstone
NordCorundum
OrcManganese
PrimalArgentum
RedguardStarmetal
XivkynCharcoal of Remorse

Trait

Last, choose the trait you want the item to have (optional). To apply the trait to an item, you will need one of the following stones that is consumed upon use. You can obtain these stones from gathering ore, opening containers or deconstructing items. Please see the Research section of this guide for information on how to learn Traits.

TraitGem IconGemStat
PoweredChysoliteReduces the cooldown of weapon enchantments
ChargedAmethystIncreases enchantment charges
PreciseRubyIncreases weapon and spell critical values
InfusedJadeIncreases weapon enchantment effect
DefendingTurquoiseIncreases total armor and spell resistance
TrainingCarnelianIncreases weapon skill line experience
SharpenedFire OpalIncreases armor and spell penetration
WeightedCitrineIncreases weapon attack speed

Deconstruct

Blacksmithing Deconstruct

One of the nice things about crafting in ESO is that you can take items you’ve earned and deconstruct them for materials. You can also deconstruct items you’ve crafted so that you can apply a new style-stone, but be aware that deconstructing does not yield the same amount of materials it takes to create the item in the first place.  Also, deconstructing items you’ve found or that others have created yields more experience than deconstructing items you’ve created. BE CAREFUL! Items in your bank are also available to deconstruct from the crafting station.

Improvement

Blacksmithing Improvement

All crafted items start out a the Normal (White) level. You can improve these items by applying tempers, but doing so only gives you a chance to improve the item. Adding additional tempers gives you a better chance, but each level requires more tempers to do so. Putting points into Temper Expertise improves your chances.

Quality

Increasing the quality of an item, increases its base stats and changes the coloring of the trim slightly.

QualityTemper IconPercent ChanceTemper
Normal (White)
Fine (Green)20%1-5 x Honing Stone
Superior (Blue)15%1-7 x Dwarven Oil
Epic (Purple)10%1-10 x Grain Solvent
Legendary (Gold)5%1-20 x Tempering Alloy

Research

Blacksmithing Research

Research allows you to learn a trait that you can place on other items. To do so, you must locate an item that already has the trait. Researching takes several hours, destroys the item, and only applies to the type of item (eg. dagger) the trait came from originally. If you want the trait on another type of item, you will need to start the process over. You can only research one item per crafting profession at a time, which means you cannot do an armor item and a weapon at the same time (unless you put points into Metallurgy). The first time you research a trait on a particular item (eg, dagger) it will take 6 hours. This doubles for every subsequent trait you research on that same type of item. The timer starts over for the next type of item (eg. greatsword) you research. There are 8 traits, so it will take 1530 hours (over 63 days) to learn all 8 traits per item. To learn all 8 traits on all 7 armor items it will take 10,170 hours (over 446 days). The first point in the Metallurgy skill (available at skill level 8) speeds up research time by 5% and allows you to research 2 items at once. The second point is 10% and 2 skills and the third point is 20% and 3 skills. At 20%, the total time to research one trait is 1224 hours (51 days). Maxed out in Metallurgy, you could potentially learn all traits for all 7 weapons in 2448 hours (102 days) – total research time, not actual time.

  • Max

    It should also be mentioned that deconstructing items you didn’t make earns more experience. Also, depending on your blacksmithing level, making certain level weapons and armor will yield more xp per ingot than others. For leveling early, level 4 daggers are best. Basically, find a friend and make a pile of daggers, trade them to each other and deconstruct. Rinse and Repeat.

    • Athas

      Good Call Max. That makes some sense and I’ll have to utilize that trick with a pal or two. :)

  • Athas

    This is really great information! I love it!

    • Exiled Messenger

      Thanks!

  • JeffColorado

    It is not noted above, but you can craft items above your level… It is possible to craft items you can’t use yourself. Also you can get tempers just by refining stuff as well as through deconstruction. You can get hemming just from refining raw jute.

  • Volston

    Metal Extraction – 4,22,32

    Temper Expertise – 10, 25, 40
    Metalworking – every 5 levels.

    • Exiled Messenger

      Thank you.

  • Kevin Black

    All my crafted armor is now coming out green. Anyone know why? Just seems to be for Orichalcum and Dwarven for now, but I had made it previously and it wasn’t green.

  • Narotar

    It would be nice to have a reccomendation wich Items one should craft/deconstruct to skill as effectively as possible (Mat./IP-Ratio) for each Material.

  • Norester

    Wondering if this is an Error or not from upgrade 1.6. It says (In game) for me to learn a Dwemer Motif that my metalworking skill needs to be at lvl 9. But. Level 4 is it? lets me use Dwemer metal. I appreciate the clarification.

    • Exiled Messenger

      We haven’t updated the crafting guides since launch.

    • ZapTap

      It means you must have invested 9 points in the metalworking skill in the blacksmithing skill line. Metalworking is the skill that let’s you work with better materials. metalworking 9 let’s you work with voidstone ingots and your blacksmithing skill therefore has to be level 50 to be able to learn dwemer motifs. The dwemer metal and the dwemer motif aren’t connected in any way.

      • Norester

        “The dwemer metal and the dwemer motif aren’t connected in any way.” Thank you for the reply ZapTap. I finally figured that out. But for a bit I had a hard time letting go that the two were connected. Too much old school Skyrim, etc.

  • Cheata890

    if i want to learn the ancient elf it says it requieres lvl 8. Only in Blacksmithing or also in closing and woodworking?