Crafting Guide – Blacksmithing

Blacksmithing allows you to create heavy armor and metal weapons from ores you gather in the world. You can gather items without learning a separate gathering skill.

Thanks to The Invalid Argument (guild leader of East Empire Company) for some emergency table html coding assistance.

Skills

Special thanks to Shadowmourn of East Empire Company for assistance with tracking the upgrade levels in-game.

Blacksmithing Skills

You start out with one point in each of the crafting professions. Creating, deconstructing and improving items levels your crafting skills. Once you reach certain levels, you can choose to apply your skill points to passive crafting skills.  NOTE: To be able to craft items beyond the first tier, you must apply skill points to the Metalworking skill.

Icon Name Level Unlocked Stat
Metalworking Metalworking 1, 5, 10, 15, 20, 25, 30, 35, 40 (9 pts) Allows the use of ingots to create items. One point for every material tier.
Keen Eye Keen Eye 2, 9 (3 pts) Makes ore easier to see in the world from 20-40 meters.
Hireling Miner Hireling 3, 12, 32 (3 pts) A miner hireling will send you ore & possibly other items.
Extraction Metal Extraction 4, 22, 32 (3 pts) Improves chance of extracting Blacksmithing ingredients.
Metallurgy Metallurgy 8, 18, 28 (3 pts) Reduces research time (by 5, 10, & 20%) & allows research of multiple items (2, 2, & 3) at once.
Temper Expertise Temper Expertise 10, 25, 40 (3 pts) Increases chance of improving items with tempers.

Crafting Stations

Blacksmithing Station

Within Cities/Towns

You can find crafting stations in each of the large towns and cities, marked by a flag. Usually the Blacksmithing and Clothing stations are co-located with the Woodworking station nearby. There are also vendors located near each station that sell items needed for crafting.

Hidden

Hidden Crafting Station

Hidden crafting stations are scattered throughout the world and are the only stations where you can apply set bonuses to items. The set bonuses vary from station to station and require you to have learned from 2-8 traits before you can craft an item with the bonus. There are 15 crafting stations per faction, but each faction shares the same bonuses.

Set Bonus

Heavy Armor

Refine

Blacksmithing Refine

Blacksmithing requires ingots to make items. To make ingots, you need to refine the ore you gather in the world. To do so, use the Blacksmithing Refine Menu and add ore (10 pieces at a time), then hit Refine.

Creation

Blacksmithing Creation 2

Creating items is a multi-step process.  You can use materials located in your bag or bank to create items.

Item

First, pick the item you want to create. You do not need to learn how to create any patterns. Note that there are separate menus for armor and weapons and at the hidden stations there are two additional menus for items with the set bonus.

Item Icon Name Number of Materials
Helm 5 – 13
Pauldron Pauldron 5 – 13
Cuirass Cuirass 7 – 15
Gauntlets Gauntlets 5 – 13
Girdle Girdle 5 – 13
Greaves Greaves 6 – 14
Sabatons Sabatons 5 – 13

Material

Second, choose the material you want to use to create the items. You must have refined ore in your bag or bank to be able to create the item. You must also put points into the Metalworking skill tree to be able to craft items beyond the first tier (iron). There are 2-7 levels of items per material tier, eg, in the iron tier you can craft level 1, 4, 6, 8, 10, 12 and 14 items. Your character must be at or above the item level to craft and wear the item. Level 1 and level 4 items are colored slightly different. Every other level after that also has a color change, but they tend to be more pronounced. Each level within a tier requires an additional ingot to create an item (eg, level 1 iron cuirass requires 7 iron ingots, level 4 iron cuirass requires 8). Also, each tier starts out requiring one ingot more than the previous tier (eg, level 1 iron cuirass requires 7 iron ingots, level 16 steel cuirass requires 8 steel ingots). NOTE: To create a higher level item within a single material tier, click on the + sign next to the number or materials required to create the item.

Material Icon Name Gathered Material Level
Iron Ingot 10 x Iron Ore 1 – 14
Steel Ingot 10 x High Iron Ore 16 – 24
Orichalcum Ingot 10 x Orichalcum Ore 26 – 34
Dwarven Ingot 10 x Dwarven Ore 36 – 44
Ebony Ingot 10 x Ebony Ore 46 – 50
Calcinium Ingot 10 x Calcinium Ore Veteran 1 – 3
Galatite Ingot 10 x Galatite Ore Veteran 4 – 6
Quicksilver Ingot 10 x Quicksilver Ore Veteran 7 – 8
Voidstone Ingot 10 x Voidstone Ore Veteran 9 – 12

Style

Third, choose your style. Each item is available in 14 different styles. To create an item in a specific style, you need to use the style-specific stone. Each race is able to craft the style appropriate to their race, but must learn the rest. Style motifs are located in containers scattered randomly throughout the world. Style-specific stones can be purchased from vendors located near the crafting stations, by deconstructing other items or by finding them in cupboards, desks and nightstands.

Style Name Stone Icon Stone
Altmer Adamantite
Ancient Elf Palladium
Argonian Flint
Barbaric Copper
Bosmer Bone
Breton Molybdenum
Daedric Daedra Heart
Dunmer Obsidian
Imperial Nickel
Khajit Moonstone
Nord Corundum
Orc Manganese
Primal Argentum
Redguard Starmetal

Trait

Last, choose the trait you want the item to have (optional). To apply the trait to an item, you will need one of the following stones that is consumed upon use. You can obtain these stones from gathering ore, opening containers or deconstructing items. Please see the Research section of this guide for information on how to learn Traits.

Trait Gem Icon Gem Stat
Sturdy Quartz Gives chance to avoid decay when defeated
Impenetrable Diamond Increase resistance to critical hits
Reinforced Sardonyx Increase armor value
Well-Fitted Almandine Reduce cost of sprinting
Training Emerald Increase armor skill line experience
Infused Bloodstone Increase armor enchantment effect
Exploration Garnet Increase exploration experience
Divines Sapphire Increase Mundus Stone effects

Deconstruct

Blacksmithing Deconstruct 2

One of the nice things about crafting in ESO is that you can take items you’ve earned and deconstruct them for materials. You can also deconstruct items you’ve crafted so that you can apply a new style-stone, but be aware that deconstructing does not yield the same amount of materials it takes to create the item in the first place.  Also, deconstructing items you’ve found or that others have created yields more experience than deconstructing items you’ve created. BE CAREFUL! Items in your bank are also available to deconstruct from the crafting station.

Improvement

Blacksmithing Improvement 2

All crafted items start out a the Normal (White) level. You can improve these items by applying tempers, but doing so only gives you a chance to improve the item. Adding additional tempers gives you a better chance, but each level requires more tempers to do so. Putting points into Temper Expertise improves your chances.

Quality

Increasing the quality of an item, increases its base stats and changes the coloring of the item slightly.

WhiteGreenBluePurple

Quality Temper Icon Percent Chance Temper
Normal (White)
Fine (Green) 20% 1-5 x Honing Stone
Superior (Blue) 15% 1-7 x Dwarven Oil
Epic (Purple) 10% 1-10 x Grain Solvent
Legendary (Gold) 5% 1-20 x Tempering Alloy

Research

Blacksmithing Research 2

Research allows you to learn a trait that you can place on other items. To do so, you must locate an item that already has the trait. Researching takes several hours, destroys the item, and only applies to the type of item (eg. cuirass) the trait came from originally. If you want the trait on another type of item, you will need to start the process over. You can only research one item per crafting profession at a time, which means you cannot do an armor item and a weapon at the same time (unless you put points into Metallurgy). The first time you research a trait on a particular item (eg, cuirass) it will take 6 hours. This doubles for every subsequent trait you research on that same type of item. The timer starts over for the next type of item (eg. pauldron) you research. There are 8 traits, so it will take 1530 hours (over 63 days) to learn all 8 traits per item. To learn all 8 traits on all 7 armor items it will take 10,170 hours (over 446 days). The first point in the Metallurgy skill (available at skill level 8) speeds up research time by 5% and allows you to research 2 items at once. The second point is 10% and 2 skills and the third point is 20% and 3 skills. At 20%, the total time to research one trait is 1224 hours (51 days). Maxed out in Metallurgy, you could potentially learn all traits for all 7 armor items in 2448 hours (102 days) – total research time, not actual time.

Weapons

Refine

Blacksmithing Refine

Blacksmithing requires ingots to make items. To make ingots, you need to refine the ore you gather in the world. To do so, use the Blacksmithing Refine Menu and add ore (10 pieces at a time), then hit Refine.

Creation

Blacksmithing Creation

Creating items is a multi-step process.  You can use materials located in your bag or bank to create items.

Item

First, pick the item you want to create. You do not need to learn how to create any patterns. Note that there are separate menus for armor and weapons and at the hidden stations there are two additional menus for items with the set bonus. Item IconNameNumber of Materials

Helm Axe 3 – 12
Pauldron Hammer 3 – 12
Cuirass Sword 5 – 14
Gauntlets Battle Axe 5 – 14
Girdle Maul 5 – 14
Greaves Greatsword 5 – 14
Sabatons Dagger 5 – 14

Material

Second, choose the material you want to use to create the items. You must have refined ore in your bag or bank to be able to create the item. You must also put points into the Metalworking skill tree to be able to craft items beyond the first tier (iron). There are 2-7 levels of items per material tier, eg, in the iron tier you can craft level 1, 4, 6, 8, 10, 12 and 14 items. Your character must be at or above the item level to craft and wear the item. There does not seem to be any significant difference in the items look (at least in the first tier of items). Each level within a tier requires an additional ingot to create an item (eg, level 1 iron axe requires 3 iron ingots, level 4 iron axe requires 4). Also, each tier starts out requiring one ingot more than the previous tier (eg, level 1 iron axe requires 3 iron ingots, level 16 steel axe requires 4 steel ingots). NOTE: To create a higher level item within a single material tier, click on the + sign next to the number or materials required to create the item.

Material Icon Name Gathered Material Level
Iron Ingot 10 x Iron Ore 1 – 14
Steel Ingot 10 x High Iron Ore 16 – 24
Orichalcum Ingot 10 x Orichalcum Ore 26 – 34
Dwarven Ingot 10 x Dwarven Ore 36 – 44
Ebony Ingot 10 x Ebony Ore 46 – 50
Calcinium Ingot 10 x Calcinium Ore Veteran 1 – 3
Galatite Ingot 10 x Galatite Ore Veteran 4 – 6
Quicksilver Ingot 10 x Quicksilver Ore Veteran 7 – 8
Voidstone Ingot 10 x Voidstone Ore Veteran 9 – 10

Style

Third, choose your style. Each item is available in 14 different styles. To create an item in a specific style, you need to use the style-specific stone. Each race is able to craft the style appropriate to their race, but must learn the rest. Style motifs are located in containers scattered randomly throughout the world. Style-specific stones can be purchased from vendors located near the crafting stations, by deconstructing other items or by finding them in cupboards, desks and nightstands.

Style Name Stone Icon Stone
Altmer Adamantite
Ancient Elf Palladium
Argonian Flint
Barbaric Copper
Bosmer Bone
Breton Molybdenum
Daedric Daedra Heart
Dunmer Obsidian
Imperial Nickel
Khajit Moonstone
Nord Corundum
Orc Manganese
Primal Argentum
Redguard Starmetal

Trait

Last, choose the trait you want the item to have (optional). To apply the trait to an item, you will need one of the following stones that is consumed upon use. You can obtain these stones from gathering ore, opening containers or deconstructing items. Please see the Research section of this guide for information on how to learn Traits.

Trait Gem Icon Gem Stat
Powered Chysolite Reduces the cooldown of weapon enchantments
Charged Amethyst Increases enchantment charges
Precise Ruby Increases weapon and spell critical values
Infused Jade Increases weapon enchantment effect
Defending Turquoise Increases total armor and spell resistance
Training Carnelian Increases weapon skill line experience
Sharpened Fire Opal Increases armor and spell penetration
Weighted Citrine Increases weapon attack speed

Deconstruct

Blacksmithing Deconstruct

One of the nice things about crafting in ESO is that you can take items you’ve earned and deconstruct them for materials. You can also deconstruct items you’ve crafted so that you can apply a new style-stone, but be aware that deconstructing does not yield the same amount of materials it takes to create the item in the first place.  Also, deconstructing items you’ve found or that others have created yields more experience than deconstructing items you’ve created. BE CAREFUL! Items in your bank are also available to deconstruct from the crafting station.

Improvement

Blacksmithing Improvement

All crafted items start out a the Normal (White) level. You can improve these items by applying tempers, but doing so only gives you a chance to improve the item. Adding additional tempers gives you a better chance, but each level requires more tempers to do so. Putting points into Temper Expertise improves your chances.

Quality

Increasing the quality of an item, increases its base stats and changes the coloring of the trim slightly.

Quality Temper Icon Percent Chance Temper
Normal (White)
Fine (Green) 20% 1-5 x Honing Stone
Superior (Blue) 15% 1-7 x Dwarven Oil
Epic (Purple) 10% 1-10 x Grain Solvent
Legendary (Gold) 5% 1-20 x Tempering Alloy

Research

Blacksmithing Research

Research allows you to learn a trait that you can place on other items. To do so, you must locate an item that already has the trait. Researching takes several hours, destroys the item, and only applies to the type of item (eg. dagger) the trait came from originally. If you want the trait on another type of item, you will need to start the process over. You can only research one item per crafting profession at a time, which means you cannot do an armor item and a weapon at the same time (unless you put points into Metallurgy). The first time you research a trait on a particular item (eg, dagger) it will take 6 hours. This doubles for every subsequent trait you research on that same type of item. The timer starts over for the next type of item (eg. greatsword) you research. There are 8 traits, so it will take 1530 hours (over 63 days) to learn all 8 traits per item. To learn all 8 traits on all 7 armor items it will take 10,170 hours (over 446 days). The first point in the Metallurgy skill (available at skill level 8) speeds up research time by 5% and allows you to research 2 items at once. The second point is 10% and 2 skills and the third point is 20% and 3 skills. At 20%, the total time to research one trait is 1224 hours (51 days). Maxed out in Metallurgy, you could potentially learn all traits for all 7 weapons in 2448 hours (102 days) – total research time, not actual time.

Checklist

Ursula Forgeborn built a handy printable checklist based on our guide.

[gview file=”http://eso-fashion.com/wp-content/uploads/sites/2/2014/05/ESOWeaponArmor.pdf”]

 

  
  • Max

    It should also be mentioned that deconstructing items you didn’t make earns more experience. Also, depending on your blacksmithing level, making certain level weapons and armor will yield more xp per ingot than others. For leveling early, level 4 daggers are best. Basically, find a friend and make a pile of daggers, trade them to each other and deconstruct. Rinse and Repeat.

    • Athas

      Good Call Max. That makes some sense and I’ll have to utilize that trick with a pal or two. :)

  • Athas

    This is really great information! I love it!

    • Exiled Messenger

      Thanks!

  • JeffColorado

    It is not noted above, but you can craft items above your level… It is possible to craft items you can’t use yourself. Also you can get tempers just by refining stuff as well as through deconstruction. You can get hemming just from refining raw jute.

  • Volston

    Metal Extraction – 4,22,32

    Temper Expertise – 10, 25, 40
    Metalworking – every 5 levels.

    • Exiled Messenger

      Thank you.

  • Kevin Black

    All my crafted armor is now coming out green. Anyone know why? Just seems to be for Orichalcum and Dwarven for now, but I had made it previously and it wasn’t green.

  • Narotar

    It would be nice to have a reccomendation wich Items one should craft/deconstruct to skill as effectively as possible (Mat./IP-Ratio) for each Material.